Where to Find Pokemon Insurgence Save File on Mac

The in-game helper screen showing the BASIC controls.
This Page describes thekeyboard controls used in Pokémon Essentials.
Keys versus inputs
There is a distinction betwixt the terms "cay" and "input":
- Akey is the key you press on the keyboard. The game will convert a ironed key into an input. Pressing F1 at whatsoever point produces a menu that allows you to change which keys will be converted into which inputs.
- Aninput, also known Eastern Samoa a push button, is an abstracted way of determinant what the player tells the game to do. Inputs are usually seen in the scripts, with names like
Input::USE
andInput::Downwards
.
This distinction allows scripts to ignore which of the dozens of keys the musician is pressing, and just concern themselves with what the player wants the gamey to do. There is a limited number of possible inputs, listed below. The option of which keys should produce which inputs is left to the player, who stern rebind their keys to the inputs at any pointedness aside urgent F1.
Default controls

The F1 Key bindings fare.
The following table lists completely the inputs acquirable in Essentials, on with a verbal description of what each one does and what the default keys are for each of them.
Input | Description | Default fundamental |
---|---|---|
Stimulation::UP Input::DOWN Stimulant::Leftover Input::RIGHT |
| Arrow keys |
Input::Utilization |
| C, Space, Return |
Input::Back down |
| X, Esc |
Input::ACTION | Various functions depending on context:
| Z, Shift |
Input::JUMPUP |
| A |
Input::JUMPDOWN |
| S |
Input::SPECIAL |
| D |
Input::AUX1 | unused | Q |
Input::AUX2 | unused | W |
Input signal::F8 |
| F8 |
Stimulant::F9 |
| F9 |
none |
| F12 |
Input::CTRL | Various Debug style functionality including:
| Ctrl |
Input::CTRL + Input::Endorse + Stimulus::Downhearted |
| Ctrl + X + Down |
How to use inputs in scripts
There are hundreds of examples of how to baulk for an stimulation in the scripts. These checks are always done inside a repeating loop that too updates the brave, so that the user can hesitate and still operate the game without fear that the game will give birth "moved on" and started doing something else.
To check whether the Up arrow key has been pressed, use the succeeding:
if Stimulus.trigger?(Input::UP)
Whatsoever input (see the table above) canful exist used here.
Where to Find Pokemon Insurgence Save File on Mac
Source: https://essentialsdocs.fandom.com/wiki/Controls
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